À¯ºñÄõÅͽº(Ubiquitous)¸¦ ¿µ¾î »çÀü¿¡¼­ ã¾Æº¸¸é ¡°¾îµð¿¡³ª Àִ¡±À̶ó´Â ¶æÀ» °¡Áö°í ÀÖ´Ù. öÇÐÀûÀÌ°í Á¾±³ÀûÀÎ ¾î°¨À» °¡Áö°í ÀÖ´Â À¯ºñÄõÅͽº¶ó´Â ´Ü¾î¸¦ ITºÐ¾ßÀÇ ½Å°³³äÀ» ÁöĪÇÏ´Â ¸íĪÀ¸·Î »ç¿ëÇÑ »ç¶÷Àº 1988³â ¹Ì±¹ Á¦·Ï½º»çÀÇ ¸¶Å©¿ÍÀÌÀú ¹Ú»çÀÌ´Ù.

Mark Weiser±×´Â ¡°À¯ºñÄõÅͽº ÄÄÇ»Æá±À̶ó´Â ´Ü¾î·Î Â÷¼¼´ë ÄÄÇ»ÆÃÀ» Á¦¾ÈÇÏ¿´À¸¸ç, ÄÄÇ»ÅÍ°¡ ÀÏ»ó»ýÈ°¼Ó¿¡ ½º¸çµé¾î ±× Á¸Àç°¡ Àß ±¸ºÐÀÌ µÇÁö ¾Ê´Â °ÍÀ» ÀǹÌÇÑ´Ù. À̸¦ "disappear", "invisible", "calm"À̶ó´Â °³³äÀ¸·Î Á¤ÀÇÇÏ¿´´Ù. ÀÌ´Â ±â¼úÀûÀÎ ¹®Á¦º¸´Ù ½É¸®ÀûÀÎ ¹®Á¦°¡ ´õ¿í Áß¿äÇÏ´Ù´Â °ÍÀ» ÀǹÌÇÑ´Ù.

Áï, »ýÈ°¼Ó ¸ðµç »ç¹°¿¡ ĨÀ» Áý¾î ³Ö¾î ¾îµð¿¡³ª ÄÄÇ»ÅÍ°¡ Á¸ÀçÇÏ°í ÀÌ·¯ÇÑ ÄÄÇ»Å͸¦ »ç¶÷µéÀÌ ÀǽÄÇÏÁö ¾Ê°í ÀÚ¿¬½º·´°Ô »ç¿ëÇÏ´Â °ÍÀ̶ó°í ¿ä¾àÇÒ ¼ö ÀÖ´Ù.


1) Á¸À缺: ÄÄÇ»ÅÍ°¡ ¾îµð¿¡³ª Á¸ÀçÇÑ´Ù.

2) °ü°è¼º: »ç¶÷°ú ÄÄÇ»ÅÍ¿ÍÀÇ °ü°è¸¦ ÀǹÌÇϸç, »ç¶÷µéÀÌ ÀǽÄÇÏÁö ¾Ê°í ÀÚ¿¬½º·´°Ô ÄÄÇ»Å͸¦ »ç¿ëÇÑ´Ù.

  À¯ºñÄõÅͽº ÄÄÇ»ÆÃÀº º®À̳ª ¼Õ¸ñ¿¡ Â÷°í ÀÖ´Â ÀåÄ¡, ¶Ç´Â ÁÖº¯¿¡ ³õ¿©ÀÖ´Â °¢Á¾ ÄÄÇ»ÅÍ ÀåÄ¡µéÀ» ÀÌ¿ëÇÏ¿© ÄÄÇ»ÅÍ¿¡ ¾×¼¼½º°¡ °¡´ÉÇÏ´Ù. Áï, ´Ü¾î ¶æ ±×´ë·Î ¾ðÁ¦ ¾îµð¿¡³ª Á¸ÀçÇÏ´Â ÄÄÇ»Å͸¦ ÀÌ¿ëÇÒ ¼ö ÀÖÀ½À» ¸»ÇÑ´Ù.  

  1999³â, ÀϺ»¿¡ ÀÇÇØ ¡°À¯ºñÄõÅͽº ³×Æ®¿öÅ©¡±·Î °³³äÀÌ È®ÀåÀÌ µÇ¾î ¾ðÁ¦ ¾îµð¼­³ª ÄÄÇ»ÅÍ¿¡ ¿¬°áµÉ ¼ö ÀÖ´Â ³×Æ®¿öÅ· ȯ°æÀ» ÀǹÌÇÏ°Ô µÇ¾ú´Ù. ÀÌ´Â ÈÞ´ëÆù, PDA¿Í °°Àº ÈÞ´ë¿ë ÄÄÇ»Å͸¦ °¡Áö°í ´Ù´Ï¸é¼­ ¸Ö¸® ¶³¾îÁ® ÀÖ´Â °¢Á¾ »ç¹°°ú ¿¬°áÇÏ¿© ±× »ç¹°À» »ç¿ëÇÑ´Ù´Â °³³äÀ¸·Î±îÁö È®ÀåµÈ °ÍÀÌ´Ù.  

[¸¶Å©¿ÍÀÌÀú ȨÆäÀÌÁö¿¡ µî·ÏµÈ ¿ø¹®]

Ubiquitous Computing °³³ä #1

Inspired by the social scientists, philosophers, and anthropologists at PARC, we have been trying to take a radical look at what computing and networking ought to be like. We believe that people live through their practices and tacit knowledge so that the most powerful things are those that are effectively invisible in use. This is a challenge that affects all of computer science. Our preliminary approach: Activate the world. Provide hundreds of wireless computing devices per person per office, of all scales (from 1" displays to wall sized). This has required new work in operating systems, user interfaces, networks, wireless, displays, and many other areas. We call our work "ubiquitous computing". This is different from PDA's, dynabooks, or information at your fingertips. It is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.


Ubiquitous Computing °³³ä #2

For thirty years most interface design, and most computer design, has been headed down the path of the "dramatic" machine. Its highest ideal is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it. (I have also called this notion "Ubiquitous Computing", and have placed its origins in post-modernism.) I believe that in the next twenty years the second path will come to dominate. But this will not be easy; very little of our current systems infrastructure will survive. We have been building versions of the infrastructure-to-come at PARC for the past four years, in the form of inch-, foot-, and yard-sized computers we call Tabs, Pads, and Boards. Our prototypes have sometimes succeeded, but more often failed to be invisible. From what we have learned, we are now explorting some new directions for ubicomp, including the famous "dangling string" display.


¢ÆÀ¯ºñÄõÅͽº ±â¼ú ºÐ·ù ü°è

À¯ºñÄõÅͽº¿¡ ´ëÇÑ ±â¼úºÐ·ù´Â ¿©·¯ °¡Áö·Î ÇÒ ¼ö ÀÖÀ¸³ª À¯ºñÄõÅͽº ÄÄÇ»Æà °³³ä¿¡ ±â¹ÝÇÏ¿© ¾Æ·¡¿Í °°ÀÌ ºÐ·ùÇÒ ¼ö ÀÖ´Ù.

ÀÓº£µðµå ÄÄÇ»ÆÃ

¢Ì³»Ãß·² ÄÄÇ»ÆÃ(HCI): ³»Ãß·² ÈÞ¸Õ ÄÄÇ»ÅÍ ÀÎÅÍ·¢¼Ç
¢ÌºÐ»êÄÄÇ»ÆÃ
¢Ì°ø°£ÄÄÇ»ÆÃ
¢Ì³×Æ®¿öÅ©
¢Ì¼¾¼­
¢Ì»óȲÀνÄ
¢ÌÁõ°­Çö½Ç

*±âÃʱâ¼ú: º¸¾È, ¼ÒÇÁÆ®¿þ¾î, Çϵå¿þ¾î

¢Æ±¹³» ¿¬±¸ µ¿Çâ

¢ÌU-Korea Æ÷·³
¢ÌETRI
¢Ì´ëÇÐ ¿¬±¸¼Ò
¢Ì´ë±â¾÷: LGÀüÀÚ, »ï¼ºÀüÀÚ µîµî
¢ÌÁß¼Ò±â¾÷: ±âÁ¸ ±â¾÷ÀÇ ¿¬±¸, º¥Ã³±â¾÷ÀÇ ÁøÃâ
¢ÌµðÁöÅÐ ¹Ìµð¾î ·¦: MITÀÇ Media LabÀ» ¿î¿µ ¸ðµ¨·Î ÇÔ.
¢ÌU-Á¦ÁÖ ÇÁ·ÎÁ§Æ®: Á¦ÁÖµµ¸¦ À¯ºñÄõÅͽº µµ½ÃÈ­

¢ÆÇØ¿Ü ¿¬±¸ µ¿Çâ

¹Ì±¹

À¯·´

ÀϺ»

¢ÇMIT Media Lab
  :
»ý°¢ÇÏ´Â »ç¹°
¢ÇMIT Computer Science 
   :
oxygen ÇÁ·ÎÁ§Æ®
¢ÇAuto-ID center
¢Ç·Îü½ºÅÍ ´ëÇÐ
  :
Smart Medical Home
¢ÇBerkeley: Smart Dust
¢ÇÄ«³×±â¸á·Ð:Aura
¢ÇUCLA:
     Smart Kindergarten
¢ÇGeorgia: e-class
¢Ç½ºÅÄÆ÷µå: interactive workspace
¢ÇIBM: ÆÛº£À̽úê 
¢ÇMS: EasyLiving
¢ÇHP: CoolTown 
¢ÇAT&T: BAT
¢ÇNIST: Smart Space
¢ÇSan Diego: aviary
¢Ç¼±¸¶ÀÌÅ©·Î½Ã½ºÅÛÁî
¢ÇÀÎÅÚ: personal server
¢Ç½Ã½ºÄÚ: Internet Home
¢Ç¿À¸®°ÇÁÖ: elite-care

¢Ç»ç¶óÁö´Â ÄÄÇ»ÅÍ
¢Ç¹Ìµð¾î ·¦ À¯·´
 - 
ÇغñŸƮ ÇÁ·ÎÁ§Æ®
¢Ç¿¡¸¯½¼ 
¢ÇÇʸ³½º: Home of Near Future

¢Çµ¿°æÀüö
-Goopas
¢ÇÀϺ»Ãѹ«¼º
-u-Network
-U-Appliance
-U-Content/Service
¢ÇÀ¯ºñÄõÅͽº ID¼¾ÅÍ
¢Ç¸¶¾²½ÃŸ
-
HII(Home Information Infrastructure)
-°Ç°­È­Àå½Ç
¢ÇTRON
¢Ç¼Ò´Ï
-CoCooN
¢ÇNTT
¢Çµµ¿äŸÀÚµ¿Â÷
-
G-Book(ÅÚ·¹¸Åƽ½º)
 

¢Ì»ç¶óÁö´Â ÄÄÇ»ÅÍ(Disappering Computer)
2001³â¿¡ ½ÃÀÛµÈ EUÀÇ Á¤º¸È­»çȸ±â¼ú°èȹ(IST)ÀÇ ÀÏȯÀ¸·Î ¹Ì·¡±â¼ú°èȹ(FET)ÀÌ ÀÚ±ÝÀ» Áö¿øÇÏ°í ÀÖ´Â 17°³ ¿¬±¸ ÇÁ·ÎÁ§Æ®

2Wear

È°µ¿ Áß ÀûÀÀÇÏ°í È®ÀåÇÒ ¼ö ÀÖ´Â ¹«¼± ÀÔ´Â ¹× ¼ÒÁöÇÏ´Â ÄÄÇ»ÅÍ

Grocer

À§Ä¡±â¹Ý ÀüÀÚűװ¡ ºÎÂøµÈ »óÇ°À» ÆǸÅÇÏ´Â ½Ä·áÀâÈ­Á¡

e-Gadgets

ÄÄÆÛ³ÍÆ® ±â¹Ý ÀÚÀ²Çü Á¤º¸ Àΰø¹°¿¡ ÀÇÇÑ °¡Á¦Æ®¿ùµå »ý¼º

Smart-Its

»óÈ£ ¿¬°á °¡´ÉÇÑ Áý´ÜÀû ÀνÄÀ» °¡Áø ÀÚÀ²Çü Á¤º¸Àΰø¹°

Oresteia

»ç¶÷°úÀÇ »óÈ£ÀÛ¿ë¿¡ ´ëÇÑ ÀûÀÀ·ÂÀ» °¡Áø ´Ù¿ëµµ Á¤º¸ Àΰø¹°

Ambient Agoras

´Ù¾çÇÑ ¼¼°è¿¡¼­ÀÇ µ¿Àû Á¤º¸ Ŭ·¯½ºÆ® ȯ°æÁ¦°øÀ» ÅëÇÑ »çȸÀû Á¤º¸½ÃÀå ±¸Çö

Paper++

±³À°¿ë ÀÀ¿ëÀ» À§ÇÑ ¼¾¼­¿Í À§Ä¡±â¹Ý ÀåÄ¡°¡ ³»ÀåµÈ Á¾À̺¸´Ù À¯¿ëÇÑ ÀüÀÚ±³Àç

Accord

°¡½ÃÀû ÀÎÅÍÆäÀ̽º¸¦ Áß½ÉÀ¸·Î ÇÏ´Â °¡Á¤ ȯ°æ ±¸Ãà ¿î¿µ°ü¸® µµ±¸

Gloss

ÄÄÇ»ÅÍ°¡ »ç¶óÁ® Áö´ÉÇü ȯ°æÈ­µÈ ±Û·Î¹ú ÀÚÀ²°ø°£

Workspace

ÄÄÆ÷ÅÏÆ®¸¦ ÅëÇÑ ºÐ»ê ÀÛ¾÷À» Áö¿øÇÏ´Â ÄÄÇ»Æà °ø°£ ȯ°æ

SOB

»ç¶÷°ú »óÈ£ÀÛ¿ëÀÌ °¡´ÉÇÑ »ç¹°¿¡ ´ëÇÑ À½Çâ ¹× µ¿Àû ¸öÁþ ±â¹Ý ÀÎÅÍÆäÀ̽º

Ficom

¼¶À¯ÀÇ ¹Ì¼¼Á¶Á÷À» Æ®·£Áö½ºÅÍÈ­ÇÏ¿©, ¼¾½Ì ¹× ÄÄÇ»Æà ±â´ÉÀ» ºÎ¿©ÇÏ¿© ÀÏ»ó»ýÈ°¼ÓÀÇ Á¤º¸ Àΰø¹°·Î ±¸Çö

Mime

´ÙÁ߸Åü¸¦ ÅëÇÑ Àΰø¹°·Î °³ÀÎ Áß½ÉÀÇ Ä£È­ ȯ°æ ±¸Çö

Feel

¸ð¹ÙÀÏ ±â¼úÀ» ±â¹ÝÀ¸·Î ¸ÂÃãÇü,È¿°úÀû,¿À¶ôÀû Ãø¸é¿¡¼­ Àå¼ÒÁß½ÉÀÇ ¼­ºñ½º ȯ°æ Á¦°ø

Interliving

°¡Á·°øµ¿ »ýÈ°À» À§ÇÑ ´ëÈ­½ÄÀÇ ¼¼´ë À¶ÇÕÀû ÀÎÅÍÆäÀ̽º ±¸Çö

Shape

°ø°øÀå¼Ò¿¡¼­ ÀûÇÕÇÑ ´Ù¾çÇÑ È¥ÇÕÇü Á¤º¸ Á¦°ø ȯ°æ ±¸Ãà

Atelier

Architecture and Technologies for Inspirational Learning Environments

 Oxygen ÇÁ·ÎÁ§Æ® °³³ä
 

"The Computer for the 21st Century"´Â ¸¶Å©¿ÍÀÌÀú°¡ ¹Ì±¹ÀÇ ´ëÇ¥Àû °úÇÐÀú³Î ÁßÀÇ ÇϳªÀÎ Scientific American 1991³â 9¿ùÈ£¿¡ ½ÇÀº ±Û·Î½á À¯ºñÄõÅͽº ÄÄÇ»Æà °³³äÀ» Á¤¸®ÇÑ ÀÚ·áÀÌ´Ù. À¯ºñÄõÅͽº ÄÄÇ»ÆÃÀ» ÀÌÇØÇϱâ À§Çؼ­ ¹Ýµå½Ã Àоî¾ß ÇÒ Çʵ¶ ¹®¼­ÀÌ´Ù.



¸¶Å©¿ÍÀÌÀú°¡ Á×Àº ÀÌÈÄ¿¡µµ ÇöÀç±îÁö ¼­ºñ½º µÇ°í ÀÖ´Â ¸¶Å©¿ÍÀÌÀúÀÇ À¯ºñÄõÅͽº ÄÄÇ»Æà ȨÆäÀÌÁöÀÌ´Ù. ¸¶Å©¿ÍÀÌÀú°¡ »ý°¢Çϴ À¯ºñÄõÅͽº ÄÄÇ»Æÿ¡ ´ëÇÑ 2°¡Áö °³³äÀÌ Á¤¸®µÇ¾î ÀÖÀ¸¸ç, ´Ù¸¥ ÀÚ·áµéµµ ã¾Æº¼¼ö ÀÖ´Ù.

[Çʵ¶]À¯ºñÄõÅͽº ÄÄÇ»ÆÃÀÇ ±â¿ø

[±â»ç]½Å¹®, ÀâÁö, »çÁø

 

[Ãßõ]À¯ºñÄõÅͽº ³×Æ®¿öÅ©¿Í ½ÃÀåâÁ¶
[̵̧]
À¯ºñÄõÅͽº ³×Æ®¿öÅ©¿Í ½Å»çȸ½Ã½ºÅÛ

  
¢º
21¼¼±â ¾ÆÁ¨´Ù UÄÚ¸®¾Æ ºñÁ¯.(2002³â)
¢º
À¯ºñÄõÅͽºÇõ¸íÀ̽ÃÀ۵ƴÙ.(2003³â)
¢ºÀ¯ºñÄõÅͽº Çõ¸íÀº °è¼ÓµÈ´Ù.(2004³â)
¢ºU¼¼»ó¼ÓÀ¸·Î(2005³â)


17°³ÀÇ À¯ºñÄõÅͽº
ÄÄÇ»Æà ÇÁ·ÎÁ§Æ®

 

¡ß ÃֽŠ´º½º ¡ß

¢º±¸±Û
¢º¿¥ÆĽº
¢º³×À̹ö 

¡ß ½Å¹® ±â»ç ¡ß

¢ºZDnet Korea
¢º¼¼°èÀϺ¸
¢ººÎ»êÀϺ¸: U-city ºÎ»ê

¡ß ½Ã³ª¸®¿À ¡ß

¢ºLGÀüÀÚ

¡ß À¯ºñ5´ëÇٽɿä¼Ò ¡ß

¢º¼¾¼­
¢ºÇÁ·Î¼¼¼­
¢ºÄ¿¹Â´ÏÄÉÀ̼Ç
¢ºÀÎÅÍÆäÀ̽º
¢ºº¸¾È

¡ß ÇØ°áÇÒ ¹®Á¦, °úÁ¦ ¡ß

¢º±â¼úÀû ¹®Á¦
-Ç¥ÁØÈ­, Àú°¡È­, º¹À⼺
¢º»çȸÀû °úÁ¦
-ÇÁ¶óÀ̹ö½Ã
¢º°æÁ¦Àû °úÁ¦ 
-ºñÁî´Ï½º¸ðµ¨
-ų·¯¾ÖÇø®ÄÉÀ̼Ǡ

¡ß µ¿¿µ»ó ¡ß

¢ºHP cool town
¢ºNTTµµÄÚ¸ð
¢ºAura
¢ºKBS, »çÀ̾ð½º21
¢ºSBS ¼­¿ï µðÁöÅÐ Æ÷·³
¢ºÀ¯ºñÄõÅͽº µå¸²Àü½Ã°ü

                          
(..more)

¡ß ȨÆäÀÌÁö ¡ß

¢ºÀ¯ºñÀ¯
¢º¿ì¸®µéÀÇ À¯ºñÄõÅͽº
¢ºÀ¯ÄÚ¸®¾ÆÆ÷·³
¢ºU-City Æ÷·³
¢ºU-ºÎ»ê Æ÷·³
¢ºPost Technology
¢ºUBICOMP 2004
¢ºPervasive 2004
¢ºÇѱ¹È¨³×Æ®¿öÅ© »ê¾÷Çùȸ
¢ºÀ¯¸®¸ð
¢ºÁ¤±â¿íÀÇ È¨ÆäÀÌÁö
¢ºÀ¯ºñÄõÅͽº ƯÇ㿬±¸È¸
¢ºÇѱ¹À¯ºñÄõÅͽºÇÐȸ
¢ºÀüÀÚÁ¤º¸¼¾ÅÍ
¢ºITFIND
¢ºÁ¤º¸Åë½ÅÁ¤Ã¥¿¬±¸¿ø
¢ºÇѱ¹Àü»ê¿ø
¢ºÇѱ¹Á¤º¸Åë½Å±â¼úÇùȸ
¢ºÇѱ¹°úÇбâ¼úÁ¤º¸¿¬
¢ºÇѱ¹Á¤º¸¹®È­ÁøÈï¿ø
¢ºÇѱ¹Á¤º¸º¸È£ÁøÈï¿ø
¢ºÀ¯ºñÄõÅͽº µå¸²Àü½Ã°ü
¢ºµ¿¼­´ë À¯ºñÄõÅͽºÃ¼Çè°ü
¢º¾Æ½ºÆå ÄÁ¼³ÆÃ
¢º¿þ¾îÄÄ ÄÚ¸®¾Æ

¡ß ÃßõÀÚ·á ¡ß

¢ºÀ¯ºñÄõÅͽº ÄÄÇ»Æðú  IT¸Þ°¡ Æ®·£µå(±è¿Ï¼®)

¡ß °ü·Ãµµ¼­ ¡ß

¢ºÀ¯ºñÄõÅͽº µå¸²
¢º
À¯ºñÄõÅͽº ½Ã½ºÅÛÀÇ ÀÌÇØ
¢º
À¯ºñÄõÅͽº Çõ¸í
¢º
À¯ºñÅäÇǾÆ
¢º
À¯ºñÄõÅͽº ITÇõ¸í°ú Á¦3°ø°£
¢ºÀ¯ºñÄõÅͽº ³×Æ®¿öÅ©¿Í ½ÃÀåâÁ¶
¢ºÀ¯ºñÄõÅͽº ³×Æ®¿öÅ©¿Í ½Å»çȸ½Ã½ºÅÛ
¢º¼¼°è °¢±¹ÀÇ À¯ºñÄõÅͽº ÄÄÇ»Æà Àü·«
¢ºÀ¯ºñÄõÅͽº ÄÄÇ»Æà ÇÚµåºÏ
¢º¼Õ¿¡ÀâÈ÷´Â À¯ºñÄõÅͽº
¢ºÀ¯ºñÄõÅͽº ITâÁ¶°æ¿µ
¢ºÀ¯ºñÄõÅͽº-°øÀ¯¿Í °¨½ÃÀÇ µÎ¾ó±¼
¢ºÀ¯ºñÄõÅͽº ÄÄÇ»Æà Çõ¸í
¢ºÀ¯ºñÄõÅͽº ¸ð¹ÙÀÏ ÄÄÇ»ÆÃ

¡ß Ä¿¹Â´ÏƼ ¡ß

¢ºKORA(·Îº¿)
¢ºKOSR(½Ã½ºÅÛÇÁ·Î±×·¥)
¢ºKELP(ÀÓº£µðµå ¸®´ª½º)
¢ºKESL(¸®´ª½º ½Ã½ºÅÛ)
¢ºKLDP(¸®´ª½º Çѱ۹®¼­)
¢ºJCO(ÀÚ¹Ù Ä¿¹Â´ÏƼ)
¢ºSELR
¢ºµð½ºÇ÷¹ÀÌ µðÀÚÀ̳Ê
¢ºÇѱ¹»ê¾÷µðÀÚÀ̳ÊÇùȸ
¢ºÇѱ¹µðÀÚÀδÜüÃÑ¿¬ÇÕȸ
¢ºÇѱ¹°ÇÃà°¡Çùȸ
¢º¹Î¿¹ÃÑ

¡ß ÇØ¿Ü¿¬±¸¼Ò ¡ß

¢ºIBM ¿¬±¸¼Ò
¢ºÀÎÅÚ ¿¬±¸¼Ò
¢ºMS ¿¬±¸¼Ò
¢ºHP ¿¬±¸¼Ò
¢ºPARC ¿¬±¸¼Ò
¢ºMIT ¹Ìµð¾î ·¦ 

¡ß À¥¹ø¿ª ¡ß

¢º¿µ¾î:¿¥ÆĽº, ¾ËŸºñ½ºÅ¸ 
¢ºÀϺ»¾î:Çѹ̸£, ´ÙÀ½
¢ºÁß±¹¾î:¿¥ÆĽº

[Â÷¼¼´ë ÄÄÇ»ÆÃ]
-Â÷¼¼´ë PC »ê¾÷Çùȸ
-Â÷¼¼´ë PCÇÐȸ
-¿þ¾îÄÄ

-ÀÚ·á¼öÁý